bug:if you load bullets in the pistol and then exit and save then reload the world all the ammo in the pistol are gone
spawn rate: is good now if you make a place were enemies cant surround you and even if they do if you have the sword is a joke to cut them all
the laser sword works fine (i can cut trough hordes of zombies with a single swing yay!) the staf on the othr hand i tink it should have a trust animation instead of a slash, and even a knockback too, and if you have the pistol selected it should be allways ready (you dont put the pistol away after every shot) harvesting rate is ok now but for me is weird that the time it takes to destroy a tree/rock/bush is random... i mean ok the ammount of item you get are random but the time taken to break the tree/rock/bush should be the same
idea for hunger: when you start intead of having your health decresing "randomly" you have debuff that means that you are starving and when you eat something that goes away and your life stops decreasing, if you keep eating you get a buff that means that youre full and gives you health regen and energy regen (well more fast energy regen) then if you keep eating you get a debuff that means you ate too much and that will remove the previus buff and ads a slow down buff until you digest everyting you eat and when you are in this state you cant eat anymore so you are in dep danger because you cant heal (the buffs/debuff should go this way starving -hungry -fine -well fed -full -bloated )
idea for energy: well 1st of all is that body energy or battery energy? because it seems to go down even if i use the staff, but if is battery energy geeting struck by a lighting should recharge it to the max (and do to you like 50 hp of damage) and get an overcharge buff that makes the energy bar infinite for 1 minute
spawn rate: is good now if you make a place were enemies cant surround you and even if they do if you have the sword is a joke to cut them all
the laser sword works fine (i can cut trough hordes of zombies with a single swing yay!) the staf on the othr hand i tink it should have a trust animation instead of a slash, and even a knockback too, and if you have the pistol selected it should be allways ready (you dont put the pistol away after every shot) harvesting rate is ok now but for me is weird that the time it takes to destroy a tree/rock/bush is random... i mean ok the ammount of item you get are random but the time taken to break the tree/rock/bush should be the same
idea for hunger: when you start intead of having your health decresing "randomly" you have debuff that means that you are starving and when you eat something that goes away and your life stops decreasing, if you keep eating you get a buff that means that youre full and gives you health regen and energy regen (well more fast energy regen) then if you keep eating you get a debuff that means you ate too much and that will remove the previus buff and ads a slow down buff until you digest everyting you eat and when you are in this state you cant eat anymore so you are in dep danger because you cant heal (the buffs/debuff should go this way starving -hungry -fine -well fed -full -bloated )
idea for energy: well 1st of all is that body energy or battery energy? because it seems to go down even if i use the staff, but if is battery energy geeting struck by a lighting should recharge it to the max (and do to you like 50 hp of damage) and get an overcharge buff that makes the energy bar infinite for 1 minute