Spacebit Forum
Would you like to react to this message? Create an account in a few clicks or log in to continue.
Spacebit Forum

Spacebit's official forum


You are not connected. Please login or register

tings on the 0.26 version

5 posters

Go down  Message [Page 1 of 1]

1tings on the 0.26 version  Empty tings on the 0.26 version Sat 07 Apr 2012, 15:39

loki93



bug:if you load bullets in the pistol and then exit and save then reload the world all the ammo in the pistol are gone

spawn rate: is good now if you make a place were enemies cant surround you and even if they do if you have the sword is a joke to cut them all Very Happy

the laser sword works fine (i can cut trough hordes of zombies with a single swing yay!) the staf on the othr hand i tink it should have a trust animation instead of a slash, and even a knockback too, and if you have the pistol selected it should be allways ready (you dont put the pistol away after every shot) harvesting rate is ok now but for me is weird that the time it takes to destroy a tree/rock/bush is random... i mean ok the ammount of item you get are random but the time taken to break the tree/rock/bush should be the same

idea for hunger: when you start intead of having your health decresing "randomly" you have debuff that means that you are starving and when you eat something that goes away and your life stops decreasing, if you keep eating you get a buff that means that youre full and gives you health regen and energy regen (well more fast energy regen) then if you keep eating you get a debuff that means you ate too much and that will remove the previus buff and ads a slow down buff until you digest everyting you eat and when you are in this state you cant eat anymore so you are in dep danger because you cant heal (the buffs/debuff should go this way starving No -hungry No -fine Neutral -well fed Very Happy -full Smile -bloated No )

idea for energy: well 1st of all is that body energy or battery energy? because it seems to go down even if i use the staff, but if is battery energy geeting struck by a lighting should recharge it to the max (and do to you like 50 hp of damage) and get an overcharge buff that makes the energy bar infinite for 1 minute

2tings on the 0.26 version  Empty Re: tings on the 0.26 version Sat 07 Apr 2012, 17:22

Jeno

Jeno
Admin

Nice finding that ammo bug... I would have never seen this Razz

Well, not every tree and every rock is exactly as big/thick as another, right? (well they seem so... xD but sshh ^.^)

I asked Ben to do the hunger system that way back when he put it in, but he didn't agree with me XD ... I also think that what you describe is a better way to do it though Razz

I don't think that melee weapons should use up energy, that's probably a bug. I mean, swinging a stick doesn't decrease your battery Razz And yeah, it's really energy as in electricity, not stamina.

http://www.spacebitz.com

3tings on the 0.26 version  Empty well Sat 07 Apr 2012, 17:24

loki93



for the lazer sword it makes sense (is a lazer sword and is too op if you can swing it infinite times)

4tings on the 0.26 version  Empty Re: tings on the 0.26 version Sat 07 Apr 2012, 17:28

Jeno

Jeno
Admin

True, yes Razz That would use energy, but not a sword or a staff :p

http://www.spacebitz.com

5tings on the 0.26 version  Empty yes Sat 07 Apr 2012, 17:31

loki93



well yes but swiging wepons should increase your hunger so you cant swing forever or will start losing life (avoiding infinite slashing without any pause to heal because enemies dont hit you Smile)

6tings on the 0.26 version  Empty reply Sat 07 Apr 2012, 17:33

Admin


Admin

nice bug finds and ideas i bet you loved the starving debuff then Smile and i like the idea of stages it sounds good i think ill do it next version after i add some more features.

plus i didn't know about the ammo bug ill try fix that ASAP along with the movement problem and laser being shown still when u select gun they are all on the list to fix Smile

https://spacebitz.forumotion.com

7tings on the 0.26 version  Empty bha Sat 07 Apr 2012, 17:36

loki93



movement is a little hard to learn but is mainly fine but i would like to be able to go left and right even if i am walking straight (so i can dodge an incoming bullet or an incoming zombie for now Smile)

8tings on the 0.26 version  Empty Re: tings on the 0.26 version Sat 07 Apr 2012, 17:39

Jeno

Jeno
Admin

Strafing... yes strafing would be nice :p

http://www.spacebitz.com

9tings on the 0.26 version  Empty Here's another bug Sat 07 Apr 2012, 18:20

Closseau



When items drop and start to flash, if you pause the game they will still keep flashing and go away

10tings on the 0.26 version  Empty Just though of something else Sat 07 Apr 2012, 18:23

Closseau



When you mine down in dirt other blocks seem to randomly break/explode

11tings on the 0.26 version  Empty Re: tings on the 0.26 version Sat 07 Apr 2012, 18:28

Jeno

Jeno
Admin

Hmm those items not pausing too is definately a bug...

The blocks randomly lowering however, is not. These are earthquakes and cave-ins =)

http://www.spacebitz.com

12tings on the 0.26 version  Empty reply Sat 07 Apr 2012, 18:30

Admin


Admin

thanks for the bug finds closseau Smile ill add that pause issue to the list next update this bug should be on the list of fixed.



Last edited by Admin on Sun 08 Apr 2012, 02:48; edited 1 time in total

https://spacebitz.forumotion.com

13tings on the 0.26 version  Empty Re: tings on the 0.26 version Sat 07 Apr 2012, 23:27

TwitchyFireStick

TwitchyFireStick

wow... active gamers I see.. Thanks for the bugtesting ^^ keep squashing them bugs!

Sponsored content



Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum